Such as the ice starter, Cubzero, who appears to be trapped in a ball of ice, or the popular Lunarpup who has a floating moon over its body and a skull on its head that both glow. Even by only seeing a fraction of the monsters available to catch and use for yourself, they are filled with life and personality. The real star among all of this however, are the monsters themselves. It is really hard to not chuckle as a boxing glove on a propeller whacks a Coromon. The attack animations are effective, and at times humorous. The different environments you travel across are distinct and memorable. The emotions characters display via the yellow bubbles that appear over their head is charming and cute. The customizable player character is both an exciting feature to have, and has many great options to choose from. It carries with it a rather nostalgic GBA Pokemon vibe on the overworld, except refined to a near perfect degree. While this feels very familiar to someone in the genre, there are enough differences in the setting and writing for me to appreciate what the developers were going for. The main goal is to gather all of the Titan Aspects across the land before a group of rather strange people can, with the Titans being the equivalent of bosses or legendary Pokemon. The dialogue is extremely well written, and there are some funny lines in the mix. I enjoy the more technological aspect to the setting that still fulfills a sense of adventure and wonder as I explore the world at large. The premise of being a researcher alone makes this quite fresh. However, the charm of the story is abundant and clear. There is not much to say here as I am still pretty early in the game, and it would be harsh to judge it on early game alone. The question now is: Did they meet their goal? Does Coromon live up to be the tactical, nostalgic, and exciting journey the developers envisioned for it? Let’s dive deep into the game, and find out. After many iterations and tribulations along the way, their vision, Coromon, has finally come to fruition. A game where you can share your journey with your friends, and experience exciting moments of both combat and exploration.Īn experience that is both nostalgic and fresh at the same time. Inspired by the RPG’s and adventures of old on the Game Boy and Nintendo 64, developers Jochem and Marcel went a long 8 year journey to bring that sense of passion and adventure to a modern day audience. They have around 10 hours of total playtime. The Reviewer is currently just past the first boss of the game, so these opinions are stated for what is rather early in the game. Disclaimer: The Reviewer has not beaten the game.
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